Enjoy the Voice Acting, Emotional Portrayals, and Jukebox Features of FINAL FANTASY IV (3D REMAKE)
The Kingdom of Baron begins to attack the surrounding countries. Cecil the dark knight joins forces with Kain the dragoon, Rosa the white mage, Rydia the summoner, and more to fight against Baron. For FINAL FANTASY IV (3D remake), please click here.
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I don't have a problem with the graphics and aesthetics of either of them, it just boils down to which one has better music, combat, story (I know it's the same story but sometimes translation is different, or some scenes are new and so on) etc. I also heard the remake has full voice acting which is always a big plus, but it sounds like reception to the quality of voicework was very mixed.
Eurogamer contributor Simon Parkin liked this remake when it hit European shores six years ago. "It's a respectful and assured update and that freshens an aged experience for a modern audience," he wrote in his Final Fantasy 4 remake review.
The remake was originally released in conjunction with the 20th anniversary of the Final Fantasy franchise, and was released a few days after the original release date of Final Fantasy IV on the SNES.
With the SNES original turning 29 and this DS remake turning 12, the two games serve as a parallel to not only each other, but also as significant milestones for the series as a whole. The original Final Fantasy IV started the trend of telling a grandiose story complemented with an ensemble cast and a robust battle system, namely the Active Time Battle that has since become a series staple.
The Final Fantasy IV DS remake, on the other hand, set the precedents for what we can expect from full remakes of Final Fantasy titles. Granted, the Final Fantasy III remake that was released prior also did this, but that game was never released in English, so it might as well have been a new game. The Final Fantasy IV DS remake added a ton of quality of life improvements, voice acting, mini-games, and FMV cutscenes to an already world-renowned title.
As with any remake, major revisions of the original were made, with the biggest being the full conversion into 3D polygonal graphics. Seeing the whole world rendered into 3D is a sight to behold, and massive sprites that used to take up one half of the screen are now living breathing beasts to defeat.
Gameplay-wise, the new augment system allows characters to learn additional abilities on top of the ones that they learn through leveling up. This includes powerful attacks like Tsunami and Curse, and even abilities from other Final Fantasy games, like Auto-Potion from Final Fantasy IX. This was added in to provide another layer of customisation and challenge to the remake and this was a welcome addition.
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Granted, this remake is not nearly as robust as the complete overhaul of Final Fantasy VII Remake, though at the time, it was clearly in the same vein as the 2020 blockbuster. One thing for sure is that FFVII Remake does a better job of is setting up future instalments, while the sequel to Final Fantasy IV, The After Years, is better forgotten.
Final Fantasy IV (3D Remake) is a JRPG developed by Square Enix in collaboration with Matrix Software. It is a 3D remake of the original Final Fantasy IV (originally known in the West as Final Fantasy II) released on Super Famicom in 1991, featuring additional story elements and gameplay improvements.
This 3D remake was first released on Nintendo DS in 2007 and was later ported to iOS and Android in 2012 and 2013 respectively. The PC port, which was developed by DotEmu and released in 2014, is based on the enhanced Android version.
FINAL FANTASY IV (3D REMAKE) is a game series that is familiar to gamers who often play RPG genres. The game is a remake of the 1997 PlayStation game; it has excellent storytelling gameplay, which sets it apart from the rest of similar titles. This game is part of the series. The fourth is in the Final Fantasy series of role-playing games with unique characters and dramatic storylines. This part will be the most memorable part for gamers in the process of exploring the entire series of games.
Radiant Breath (レディアントブレス, Redianto Buresu?) is a recurring ability in the Final Fantasy series. The attack has mostly been associated with Rydia's Mist Dragon eidolon starting from the 3D remake of Final Fantasy IV, serving as a Holy-elemental replacement for the summon's original Mist Breath attack from the 2D versions of the game.
FINAL FANTASY III (3D REMAKE), $14.99This 3D remake of Final Fantasy III was the first version of the game available in the West. Originally released on the Nintendo DS, it made a number of changes to the game beyond simple presentation updates. Notably, the main party is comprised of named characters instead of blank slates, with additional story scenes to support that. The Job System also saw some major changes that sometimes help the player and sometimes hurt. A fascinating alternate take on the original Final Fantasy III.
It was ported to WiiWare in painfully-expensive episodic form, then given a high-res upgrade for the PSP as Final Fantasy IV Complete, featuring the original game and a brief, pointless bonus chapter linking the two called Final Fantasy IV -Interlude-. Finally, the game was given a 3D remake treatment in the style of the DS remake of the original, released exclusively for smartphones and PC.
The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake, also called Final Fantasy III, was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe.[5] There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received, selling nearly 2 million copies worldwide.
It was also released for many other systems: the Japanese Famicom version via the Virtual Console on July 21, 2009 (Wii) and January 8, 2014 (Wii U), an iOS port of the Nintendo DS remake on March 24, 2011, an Android port on March 12, 2012, a PlayStation Portable port in late September 2012 (downloadable-only format outside Japan via PlayStation Network) and a Windows port via Steam in 2014. An updated release based on the Famicom version of Final Fantasy III was released as part of the Final Fantasy Pixel Remaster collection, marking the first time the original version of Final Fantasy III was released outside of Japan. This version released in July 2021 for Windows, Android and iOS, and in April 2023 for PlayStation 4 and Nintendo Switch.
Final Fantasy III focuses around four orphans from the remote village of Ur (while in the remakes players only begin as Luneth, slowly picking up the other 3 characters as they progress; a change from the original and from other early Final Fantasy titles), each starting off as an Onion Knight in the original game.
Their adventures lead them to discover that there lies a whole world beyond the boundaries of the floating continent upon which they were living. In the world below, they discover a warlock named Xande, one of three apprentices to the legendary Archmage Noah, is trying to possess the crystals of light, so as to bring forth chaos and disorder. The four warriors eventually arrive at the Crystal Tower where they discover that the Cloud of Darkness is the source of the recent events. The Cloud attempts to create a similar situation to the Flood of Light a millennium earlier so that the world is pulled into the void. The Light Warriors traverse into the domain of the dark crystals to free the imprisoned Dark Warriors and defeat the Cloud of Darkness, thereby restoring the crystals and balance to the world. In the DS remake, there are several "side quests" that can also be completed.[9]
The story is virtually the same in the remakes, but with some major differences in the introductory sequence. In the remakes, Luneth goes to the Altar Cave alone, but while exploring he trips and falls into a hole created by the earthquake. He is then beset by goblins, and while he is frantically searching for a way out, he comes upon a room, where he is ambushed by a Land Turtle. After defeating it, he finds the Wind Crystal, which tells him that he has been chosen as a Warrior of Light, destined to restore balance to the world, and there are three others like him, but before Luneth can ask it to elaborate, he is teleported to the surface. He returns to Ur, but Elder Topapa does not elucidate much on the matter besides stating that someone had brought him to Topapa. Going to a corner of town, Luneth finds his friend Arc being bullied by some of the kids. When Luneth intervenes, the kids run away, with Arc running away to Kazus, proving that he is not scared of ghosts.
Bandai unveiled their WonderSwan Color handheld system in 2000 and had immediately headed up a deal with Square to release enhanced remakes of their first three Final Fantasy titles on the new console.[25] Although Final Fantasy and II were both released within a year of the announcement, Final Fantasy III was ultimately delayed from its late 2001 release date, even after Bandai picked up the game's publishing rights.[26] While a port of Final Fantasy IV was eventually released for the WonderSwan Color, Square remained silent regarding Final Fantasy III. Although the game was never formally cancelled, the official website was taken offline once production of the WonderSwan Color consoles ceased in 2002.[27]
In 2007, Hiromichi Tanaka explained in an interview that the WonderSwan Color remake had been abandoned because the size and structure of the coding of the original Famicom game was too difficult to recreate on the WonderSwan Color: 2b4c41e320